Pre-Production
Asset Creation
Importing to Unreal Engine


Virtual-Production
Scene Assembly
Rendering
Integration with Traditional Workflows
While powerful, real-time pipelines often work alongside traditional post-production tools. Data interchange systems allow assets and animation to flow between Unreal Engine and software like Maya, Houdini, or Nuke for specialized work that may still require offline processing. The pipeline accommodates both real-time and traditional rendering approaches within the same production.
This hybrid approach recognizes that while real-time technology handles many visual effects and virtual production needs, certain complex simulations, detailed creature work, or highly stylized effects may still benefit from traditional offline rendering pipelines.
The real-time pipeline represents a fundamental shift toward more interactive, collaborative, and efficient linear production workflows, though successful implementation requires careful planning around technical constraints and team training on new tools and methodologies.
Workflow Benefits
The pipeline serves as a comprehensive framework that guides artists through the entire cinematics production process while maintaining the flexibility needed for creative workflows.
This comprehensive pipeline structure provides several key advantages:
- Standardization: Unified project settings ensure consistency across all production elements
- Efficiency: Automated publishing and validation processes reduce manual errors and save time
- Collaboration: Clear asset sharing protocols facilitate smooth inter-department communication
- Quality Control: Validation systems prevent incompatible or incomplete assets from entering production
- Scalability: Modular plugin architecture allows for easy expansion and customization as production needs evolve
Cinematics Pipeline Tools & Workflow Guide
The foundation of any cinematics pipeline begins with establishing a unified project structure that standardizes how shots and assets are organized across the entire production. This involves importing all necessary shots and assets into a centralized system where they can be efficiently managed and accessed by different departments.
Shot Production & Rendering
Once the project structure is established, the pipeline facilitates shot rendering to generate final video outputs. This process involves coordinating various elements including cameras, models, textures, and animations to produce the final cinematic sequences.
Publishing & Version Control
The publishing system serves as the backbone for collaboration, utilizing platforms like ShotGrid or FTrack for asset distribution. Every piece of work—whether it's camera data, models, textures, animations, or complete shots—must go through the publishing process before being shared with other team members. This standardized approach prevents production bottlenecks and ensures clear communication about which assets are approved for use. The publishing system collects, validates, and exports data in a standardized format, maintaining consistency across all departments and reducing the likelihood of errors or incompatible assets entering the pipeline.
Version Control Integration
Perforce serves as the version control system, working in conjunction with the publishing workflow to maintain a comprehensive history of all project changes. This integration ensures that all team members can access the latest approved versions of assets while maintaining the ability to revert to previous iterations if needed.
Color Management
The pipeline incorporates Color Pipeline & Open ColorIO to ensure consistent color management throughout the production process. This system maintains color accuracy across different software applications and ensures that the final output matches the intended artistic vision.
Pipeline Tools Architecture
Core Plugins (MiCore) form the foundation of the pipeline, containing all essential packages and functions required for basic operations. These plugins provide the fundamental tools and utilities that other pipeline components depend on. Pipeline Plugins (MiLib) handle behavior-specific functionalities such as shot creation, updates, and modifications. These plugins build upon the core system to provide specialized tools tailored to specific production needs. The pipeline tools maintain control over artist workflows by enforcing structured unified project settings and standardized render settings, ensuring consistency across all production elements.
Render Management
The Render Manager coordinates the rendering process across the pipeline, optimizing resource allocation and managing render queues. This system includes specialized setups such as Turntable Setup configurations specifically designed for asset and character creation workflows.
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